My Battleship Can Be Upgraded
Chapter 30: Assault

Drunken So

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Tsk tsk, that win rate is a bit awkward.

But understandable—after all, Wang Dong was using unenhanced beginner ships, making each battle essentially a challenge above his current level.

The main reason his win rate hadn't reached 50% was that his opponents often crushed him through superior ship performance.

After finishing his review, Wang Dong was ready to continue the game.

He usually played for four hours at a time, and with Stellar Conquest's 1:8 virtual-to-real time ratio, that translated to 32 hours of in-game time.

Though from Wang Dong's current perspective, the controls in Stellar Conquest were far simpler than those of an actual Spark Warship—

It was easy.

A great way to kill time without much mental effort.

"Re-entering 1v1 random match mode."

"Queue in progress... 3, 2, 1. Match found.

Wishing the captain glory in battle."

Still that familiar electronic voice. Still that familiar vibe.

Time: Stellar Calendar 10103, June 14

Terrain: Intergalactic Void Zone, radius 1 light-minute

Participating Battleships: Mass-Produced Scout-Class Destroyer LV1 (ID: Han Feng), Mass-Produced Scout-Class Destroyer LV5 (ID: I Love Juice)

Victory Condition: One side is destroyed or surrenders

Battle Duration: 30 minutes

Battle start.

The "Void Zone" referred to regions of space between galaxies that were extremely lacking in matter.

Due to universal gravitation, galaxies across the cosmos pulled on one another to form massive star rivers, with each river potentially containing tens of thousands—or even millions—of galaxies.

The clustering of matter in some regions naturally created corresponding areas of scarcity.

The voids between galaxies, and between galactic rivers, fell into this category.

In particular, the extreme voids between galactic rivers could stretch tens of thousands of light-years without a single galaxy in between.

That was what the term "Void Zone" described.

Many Spark Warships patrolled these void zones year-round, precisely because the astronomical environment was so pure.

This allowed them to receive Hyperspace signals with maximum efficiency, thereby entering the Hyperspace Battlefield to earn Source Points and upgrade their battleships.

In the game, the background motto for this battlefield was: "Don't wimp out, just go for it."

Or in a looser translation: "No dodging—just die."

Wang Dong laughed. This was about as unfriendly to newbie ships as it got.

"Activate Sky-Survey Radar, active mode."

No need to overthink—charge in.

In this kind of terrain, hiding wasn't an option.

Within just a few seconds, the Sky-Survey Radar picked up something.

"Enemy ship locked. Coordinates (X16, Y16, Z09). Distance: 0.5 light-minutes."

"Warning: Lock-on detected from enemy ship."

As expected. Radar pulses traveled at the same speed—when you scanned your opponent, they were scanning you too.

"Engines to third gear output. Head toward the enemy ship."

"Order confirmed, Captain. Deploying the ship."

Dozens of seconds later, Wang Dong, monitoring the data closely, frowned slightly.

"That speed... definitely an upgraded engine."

From observation, "I Love Juice" had significantly higher acceleration than an LV1 engine at full output could deliver. Clearly, the opponent's engine had been upgraded to LV2.

"Doesn't look like a total newbie..."

In the game, upgrading an engine from LV1 to LV2 cost 200 enhancement points. Same for the main cannon. Most players prioritized attack, so if their engine was already LV2, odds were their main cannon was too.

"A bit of pressure."

Wang Dong smiled faintly.

Unenhanced LV1 armor, if hit by an LV2 main cannon, would almost certainly collapse on the first impact. A second hit to the same area could easily pierce through and destroy the ship.

The game omitted the Energy Shield module, which eliminated many delay-focused strategies.

That sped up gameplay—but also reduced tolerance for mistakes.

Still, even if he couldn't go toe-to-toe, Wang Dong had plenty of options.

He'd fought countless real battles. This wouldn't faze him.

"Enemy coordinates (X10, Y01, Z01). Distance: 0.3 light-minutes."

Two minutes later, both sides were within main cannon range.

"I Love Juice" fired first.

Wang Dong did not order a cannon charge—at extreme range, hit rates were low. And with the enemy's stronger engine, they were more maneuverable. No point wasting firepower.

"Adjust vector, full engine output. Execute random evasive maneuvers."

Wang Dong gave the command immediately.

Vector adjustment engines were located on the ship's flanks to help with balance and course changes.

The Scout-Class Destroyer had four of these engines, mounted on each side of the hull.

"Evasion complete. Enemy main cannon recharging."

Seconds later, a high-energy shell grazed past the bottom of Wang Dong's ship by hundreds of kilometers.

Fifty seconds later, another shell whipped past the side—this time, within just over a hundred kilometers.

In space, that distance was practically brushing by.

Distance to enemy: 0.15 light-minutes!

Still, Wang Dong didn't order his main cannon to charge.

"Switch to manual control mode!"

"Aye, Captain. Switching to manual mode in 3... 2... 1. Mode activated. May you triumph with thunderous speed."

"Hahaha, Scout-Class—assault!"

This book comes from:m.funovel.com。

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